@startuml
sprite $angles_down [48x48/16] {
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0000000000000000003EFFFFFFFFF3000000000000000000
00000000002000000003EFFFFFFF30000000020000000000
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00000000FFFFFFF400000000000000004FFFFFFF10000000
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000000000006FFFFFFF4000000004FFFFFFF600000000000
0000000000006FFFFFFF40000004FFFFFFF6000000000000
00000000000006FFFFFFF400004FFFFFFF60000000000000
000000000000006FFFFFFF4004FFFFFFF600000000000000
0000000000000006FFFFFFF44FFFFFFF6000000000000000
00000000000000006FFFFFFFFFFFFFF60000000000000000
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0000000000000000006FFFFFFFFFF6000000000000000000
00000000000000000006FFFFFFFF60000000000000000000
000000000000000000006FFFFFF600000000000000000000
0000000000000000000006FFFF6000000000000000000000
00000000000000000000004AA40000000000000000000000
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}


!define FA6_ANGLES_DOWN(_alias) ENTITY(rectangle,black,angles_down,_alias,FA6 ANGLES_DOWN)
!define FA6_ANGLES_DOWN(_alias, _label) ENTITY(rectangle,black,angles_down,_label, _alias,FA6 ANGLES_DOWN)
!define FA6_ANGLES_DOWN(_alias, _label, _shape) ENTITY(_shape,black,angles_down,_label, _alias,FA6 ANGLES_DOWN)
!define FA6_ANGLES_DOWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,angles_down,_label, _alias,FA6 ANGLES_DOWN)
skinparam folderBackgroundColor<<FA6 ANGLES_DOWN>> White
@enduml